A guide to Microsoft Flight Simulator: How to Design Scenery, Part 2

How to design scenery – Part 2: The airport

In the last issue, I explained how to set up the SDK (Software Development Kit), prepare the folder structures and add a single building to a small airport in South Wales. I wrote it as a very basic introduction to scenery design, using the assets and tools provided in Microsoft Flight Simulator (MFS) by Asobo.

Become a Premium Member to Read More

This is a premium article and requires an active Key.Aero subscription to view.

I’m an existing member, sign me in!

I don’t have a subscription…

Enjoy the following subscriber only benefits:

  • Unlimited access to all KeyAero content
  • Exclusive in-depth articles and analysis, videos, quizzes added daily
  • A fully searchable archive – boasting hundreds of thousands of pieces of quality aviation content
  • Access to read all our leading aviation magazines online - meaning you can enjoy the likes of FlyPast, Aeroplane Monthly, AirForces Monthly, Combat Aircraft, Aviation News, Airports of the World, PC Pilot and Airliner World - as soon as they leave the editor’s desk.
  • Access on any device- anywhere, anytime
  • Choose from our offers below