Adding purpose to your flight simming
At the risk of further confirming what an ancient flight simmer I am [you and me both Chris – Ed], there was a game for the Commodore 64 released by MicroProse way back in 1983 called Solo Flight. The third-person, wire-frame graphics ran at about two frames per second. The goal of the ‘simulator’ was to deliver mail to various airports and deal with weather, instrument conditions and mechanical failures while completing your assigned delivery tasks. It was then that I realised having a purpose to my sim flying was the ultimate motivator. Now, over three decades later, the realism and immersion provided by the combination of X-Plane, high-detail ortho terrain, virtual reality headsets and the recently released Air Hauler 2 for X-Plane by Just Flight, have taken flight simulation with a purpose to a whole new level.