Issue 129 of PC Pilot has finally landed, and as always it is loaded with exciting reviews, features and tutorials.
Just Flight’s Air Hauler 2 - Adding purpose to your flight simming
Air Hauler has existed in various versions since Flight Simulator 2004 and had an initial release for X-Plane 9 in 2011. With Air Hauler 2 for X-Plane, the large community of X-Plane 11 users are now able to explore the Air Hauler world.
DC Designs’ F-15C, E & I Eagle - Delivering a complete package
Published by Just Flight, the Eagle depicted in this review is designed and produced by experienced flight sim developer, Dean Crawford of DC Designs.
Lionheart Creations’ Bellanca Super Viking - A delightful GA tourer
Every so often you find a product that doesn’t quite fit the usual mould. Even less often, it turns out to be a really pleasant surprise and you wonder where it has been hiding. Here we review the Bellanca Super Viking 17 SV-300A from Lionheart Creations.
Aeroplane Heaven’s DC-3/C-47 - Return of an old favourite
There hasn’t been a flight sim platform where pilots haven’t pleaded for a mighty DC-3 to fly. Australian developer Aeroplane Heaven has met the challenge with the Prepar3D release of not only its updated ‘Dakota’ but also its military incarnation, the C-47 Skytrain.
UBSoft’s Condor 2 - Discover the quiet beauty of flying like a hawk
We take a look at the soaring simulator, Condor 2 from Slovenian developer UBSoft.
Taxi2Gate’s Hong Kong International Airport v2 - Taxi2Gate updates Hong Kong (Chek Lap Kok) Airport
Hong Kong International Airport v2 reviewed here is a major update to Taxi2Gate’s original version released in 2014. It includes new HD textures, lots of new buildings, animations, hand-placed autogen tiles and much more.
Eagle Dynamics’ DCS: Supercarrier - Eagle Dynamics raises the bar
Naval aviation fans rejoice – the Digital Combat Simulator (DCS) Supercarrier is here – and it is awesome! Let’s skip the flowy introduction and get right down to business.
Thrustmaster’s TCA Sidestick: Airbus Edition - Cleared for take-off
We take a look at the TCA Sidestick Airbus Edition, the first controller in the TCA product line that marked Thrustmaster's entry into the civil flight simulation market.
Just Flight’s 146 Professional - Airliners in development: Part 1
We invited Just Flight’s Head of Development, Martyn Northall, to tell us about the 146 Professional. Part 2, in the next edition, will discuss the A300 B4-200.
Just Flight’s Tornado F3 - There’s a storm brewing!
Following their Tornado GR1, Just Flight is now developing the Tornado F3 - Air Defence Variant (ADV). To learn more about this product, we got in touch with Just Flight’s Development Manager, Martyn Northall.
Just Flight’s Fokker F28 Fellowship - Welcome to the Fellowship
As part of our focus on Just Flight for this issue, we invited the company to talk about an airliner project the team currently has in development - the Fokker F28 Fellowship.
MicroProse: The Mighty Eighth
We invited MicroProse’s CEO, David Lagettie, to talk about his highly anticipated B-17 simulation and his plans for ‘The Mighty Eighth’.
Microsoft Flight Simulator - An exclusive interview with Microsoft and Asobo Studio
We sat down with Jorg Neumann, Head of 'Microsoft Flight Simulator' and Sebastian Wloch, Chief Executive Officer of Asobo Studio for an in-depth discussion on the new simulator platform.
Challenging Airports - Reggio di Calabria, Italy (LICR)
This month’s Challenging Airport takes us to the seaside airport of Reggio Calabria. Squeezed between the Strait of Messina and the mountains of the Aspromonte massif, the airport presents somewhat unorthodox approaches.
Flight Adventure - Twin Comanche PA-30
Peter Stark explores a GA gem that if not for the vagaries of nature, might have had an even more pronounced impact on the sector - the Piper PA-30 Twin Comanche.
Back to Basics - Wrapping up
In the previous lesson, we realised that we were not where we should be. The visual fixes we were expecting to mark our location simply didn’t appear. We wrap up Stage 2 of Back to Basics by learning how we might get ourselves out of this very fine mess.
Baron’s Combat Corner - The art of aerial gunnery
Aerial gunnery is one of the most difficult aspects of air combat to master. Derek Davis discusses how attaining any level of gunnery efficiency not only requires constant and regular practice, but also an appreciation of the factors which determine whether you hit your target or not.
If that was not enough, this month’s online section features several videos and nine freeware files comprising a mixture of airports and aircraft.