Tiny Combat Arena Interview

Paying homage to the flight sims of the 1990s

As many of you may have gathered by now, I have a soft spot for the old flight combat simulations of the late 1990s. So, when I came across a new product called Tiny Combat Arena (TCA), that harked back to those ‘good old days’ and which also encapsulated everything I loved about that era of flight simulation (both in terms of graphics and gameplay), and was being published by none other than MicroProse themselves, I had to find out more. So, I invited its developer Brian Hernandez to talk to PC Pilot and tell us about this innovative and exciting flight simulation, which at time of writing had just been released into ‘Early Access’ on the Steam platform.

Paying homage to the flight sims of the 1990s

The man behind Tiny Combat Arena

PC Pilot: Hi Brian, thanks for agreeing to take part in this interview to talk about Tiny Combat Arena. Can I start by asking you to tell our readers a little about yourself and your company?

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