Scenery developer Flightbeam Studio has released NZWN Wellington Airport for Microsoft Flight Simulator.
The package is an authentic recreation of the actual airport, featuring details from hand-painted tarmac objects to realistic ground layers. It is optimised to provide smooth performance and cutting-edge visuals using the latest SDK features, plus some in-house proprietary techniques.
The airport is based on up-to-date 2022 data for the taxiways and new building constructions with extensive use of custom terraformed elevations, depicting the runway slope and the unique terrain around the airport.
Other highlights include multi-layered hand-painted ground textures with extensive use of 4K textures and PBR (Physically Based Rendering) effects throughout, custom decals and tarmac objects based on those from the real airport. The terminal is also recreated with interior modelling and Flightbeam’s Gen-5 dynamic jetways with real-world advertisements.
Lighting consists of animated inset lights, runway guard lighting and directional taxiway lights. Real-world static aircraft are also included, from Air New Zealand A320s to various general aviation aircraft.
Finally, the surrounding area features hand-corrected satellite imagery with custom POIs (Points of Interest), water masks, detailed shorelines, and photogrammetry models such as boats and various rocks such as Moa Point end rocks.