X-Plane 12 by Austin Meyer – Part 1

So, I’ve come out with a new major version of X-Plane every few years since 1995 or so, and the driving force has always been the same: “Oooo! Here is some new stuff I coded! And I haven’t charged anyone for an update in a few years… let’s call this a new version!”

X-Plane 12 by Austin Meyer – Part 1

The updates came out fast and furious, the user interface was just barely good enough for a techie to get the job done, and the testing was rather minimal. But now, for X-Plane 12, everything is different. This is a really different release.

X-Plane 12 by Austin Meyer – Part 1
X-Plane creator, Austin Meyer.

Making improvements

About two years ago, Microsoft announced it had hired a company to make a sim with scenery that looked really good [the new Microsoft Flight Simulator]. Right then, it became obvious that we had to continue to lead in flight modelling and also come up with a scenery overhaul that would leave customers speechless.

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