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By: 2nd February 2007 at 16:04 Permalink - Edited 1st January 1970 at 01:00
-Oooh that's pretty :)
How did you design and calibrate the flight dynamics?
By: 3rd February 2007 at 01:24 Permalink - Edited 1st January 1970 at 01:00
-Thanks Blue Robin.
The flight model was developed from my CFS3 version which in turn was developed using many different tools and sources.... Excel worksheets, Aircraft Airfile Manager (AAM), Naca reports, published accounts of the Biff's flying characteristics and feedback from the CFS3 version's beta testers, one of whom had some hours in a Tiger Moth. Of course one can never have enough information. Pilot's notes would have been useful, and of course, feedback from someone who had flown the real thing.
By: 3rd February 2007 at 11:02 Permalink - Edited 1st January 1970 at 01:00
-Ahh sounds like you have done your homework then. Well done :) How long did it take to develop?
One thing that grates me as a pilot are those designers who come up with something very well thought out visaully but neglect the flight dynamics totally.
The usual option seems to be either using a default aircraft e.g. Cessna or "borrowing" someone else's with the usual following claims of theft by that third-party. :) :)
By: 13th February 2007 at 12:28 Permalink - Edited 1st January 1970 at 01:00
-Blue Robin - You've hit the nail on the head. For many flightsim modellers, it's "easy" to get the visuals right. Getting the flight dynamics spot on is a compromise between available information (as Rob mentioned, there are many tools), and the limitations of the flight simulator engine (Yes, you can have a supersonic Cessna 172 - what the model looks like has just about no bearing on how it "flies").
Top line modellers will pay attention to the visuals, of course, but will also try to get experienced real-life pilots to check out the model.
Rob has done a superb job on the Brisfit
Posts: 3
By: robert B - 2nd February 2007 at 02:07
At long last I have finished the FSX version of the Bristol F2B and have uploaded it to Avsim. The release is in 4 parts and features models and textures for 10 aircraft. This version is FSX only (it won't work in FS2004) and makes full use of the new materials system in FSX and features skinned IK animated crew members in the external model. All instruments, levers and selectors are 3D, being built into the model. There is no 2D panel or gauges.
http://library.avsim.net/search.php?SearchTerm=bristol+f2b&CatID=fsxac&Go=Search