FS2004 aircraft with proper wing views?

Profile picture for user T5

Member for

19 years 9 months

Posts: 6,503

Hi, I'm after some decent aircraft with views over the wings, so you can get a better view from the cabin during takeoff and landing. Can anyone recommend any aircraft or explain how I can change the settings of an aircraft, so that I can get the views I want? Thanks
Original post
Profile picture for user DK999k

Member for

15 years 3 months

Posts: 123

All of iFDG's and POSKY's aircraft have wingviews. Wingviews have to be modelled into the aircraft, so if the design group is crap or lazy they wont put wingviews into the aircraft. You can change the wingviews by changing the '[eyepoint]" and "[viewpoint]" settings in the aircraft.cfg file. But i'm not sure how to do that..
Profile picture for user bmi-star

Member for

15 years 7 months

Posts: 4,255

Payware....PMDG, PIC ERJ, Wilco CRJ

Member for

14 years 7 months

Posts: 33

While you don't sepcify what sim version you're using, "wing view" can be of two ways. If a model has a VC, what you see "out of the cockpit" (in 2D cockpit view) will be what has been modelled. (so long as you've ticked "see own plane" in flightsim preferences) If a model does not have a VC, then the "wing views" are bitmaps called for by the panel.cfg. Caveat: note that you can "override" what you see in the 2d cockpit view by adding bitmaps with the appropriate changes in the panel.cfg file. Including, or not, a VC in the model does not imply that the design group or designer is "crap" or "lazy". THere are some very fine models out there without a VC, and whose fans do not mind, or may not care for, a VC.
Profile picture for user T5

Member for

19 years 9 months

Posts: 6,503

This is Flight Simulator 2004 and by wing view, I mean/meant that when I push numbers 4 and 6 on my number keypad, I get views of the whole of the wing, instead of pushing 1 and 3 to look back towards it.
Profile picture for user bmi-star

Member for

15 years 7 months

Posts: 4,255

This is Flight Simulator 2004 and by wing view, I mean/meant that when I push numbers 4 and 6 on my number keypad, I get views of the whole of the wing, instead of pushing 1 and 3 to look back towards it.
LOL allthough its a new version, some people have decided just not to bother, tho by now, its standard with "newer" published aircraft
Profile picture for user Deano

Member for

16 years 2 months

Posts: 2,623

You need a little program called Active Camera, just do a search for it, it used to be freeware but is now payware, not sure how much it is though. The Payware aircraft on the market do not give you a wing view by default, PMDG, PSS, etc only view the back of the cockpit when pressing your NUMPAD keys, Active Camera should sort you out Dean

Member for

14 years 7 months

Posts: 33

The "quick and dirty" is to replace/or create, in cockpit (2d panel view), your own "wing views" to correspond with the left (KP4) and right (KP6) view presses.
Profile picture for user Deano

Member for

16 years 2 months

Posts: 2,623

but this takes a BMP image of the wings does it not? so you cannot see working flaps, spoilers etc

Member for

14 years 7 months

Posts: 33

but this takes a BMP image of the wings does it not? so you cannot see working flaps, spoilers etc
That's correct. Basically, íf your model doesn't have a VC setup, then "what you see is what you draw" IN the case where the VC is modelled, then I would not create the various bitmaps for those views. If a VC is modelled, then the developer will create a VC using those bits and pieces that are actually seen from the "pilot's view" Example - If I create a DH 114 Heron where I will NOT be able to see the tail fin and rudder from the pilot's position, then I would normally not include those bits in the "VC" model, nor would I include the undercarriage, etc. Caveat: being that there are ways to force-pan "outside" the normal pilot's position, then a modeller could include those parts.