Derek Davis

Feature Premium

Interview – Task Force Admiral

In this interview, we continue our discussion with MicroProse to learn more about the upcoming title, Task Force Admiral. The game recreates the carrier battles of 1942 and is considered to be the spiritual successor of 1942: The Pacific Air War.

Feature Premium

Air Combat Simulation – Part 5

Welcome to another instalment of our series on air combat simulation. This time, we explore ‘pursuit paths’ or the trajectory an attacking fighter takes when converging on a target.

Feature Premium

Exclusive interview – Task Force Admiral

We sat down with MicroProse to learn about its upcoming title, Task Force Admiral. The game recreates the carrier battles of 1942 and could be considered to be the spiritual successor of MicroProse’s previous title, 1942: The Pacific Air War.

Feature Premium

Aerofly FS 4 interview

The Aerofly FS series has been popular among flight simmers since its release in 2011. So, when we heard that Aerofly FS 4 had received further improvements, we invited Torsten Hans, the head of IPACS, to talk to us about these new features and the Aerofly FS series in general.

Feature Premium

Air Combat Simulation – Part 4

In this edition of ‘Combat Corner’, we examine the essential requirements needed to survive and ultimately succeed in a dogfight. We also touch on the aircraft and discuss how best to employ different types.

Feature Premium

Falcon 5 In Development

We invited MicroProse to talk to us about the company’s reacquisition of the Falcon copyright and also provide us with an update on its other ongoing projects.

Feature Premium

DCS: Normandy 2.0 interview

In this article, we sat down with developer Ugra Media and discussed their work in producing DCS: Normandy 2.0.

Feature Premium

Air Combat Simulation – Part 3

In this edition of our ‘Combat Corner’, we examine the essential requirements needed to survive and ultimately succeed in a dogfight. We also touch on the aircraft and discuss how best to employ different types.

Feature Premium

Air Combat Simulation – Part 2

In this instalment of our series on air combat simulation, we look at a couple of important topics we need to address before discussing the 'mechanics' of aerial combat. The first is the software you will use to study the subject, while the second covers the hardware, such as the joystick, rudder pedals, throttles and head-tracking.

Feature Premium

IL-2 Sturmovik: Battle of Normandy Tutorial - Part 3

In this instalment, we focus on the individual flyable aircraft. For each type, we will give a brief history, along with their respective roles in the Normandy campaign and then look at how each aircraft has been modelled in the simulation.