X-Plane's creator, Austin Meyer, discusses how he managed to create a high-fidelity F-4 Phantom in X-Plane 12 that is accurate enough to be used for actual F-4 flight instruction.
Since 1995, a major version of X-Plane has been released every few years. While updates have been coming fast and furious, the user interface has barely been good enough and the testing has been at a minimum. But with X-Plane 12 on the horizon, everything is different. X-Plane’s creator Austin Meyer explains why.