Laminar Research

X-Plane 12 enters Early Access

Laminar Research has announced X-Plane 12 has been released in Early Access.

X-Plane 12 by Austin Meyer: The F-4 Phantom Feature Premium

X-Plane 12: by Austin Meyer – Modelling the F-4 Phantom

X-Plane's creator, Austin Meyer, discusses how he managed to create a high-fidelity F-4 Phantom in X-Plane 12 that is accurate enough to be used for actual F-4 flight instruction.

X-Plane 12: Seaplanes and helicopters Feature Premium

X-Plane 12: Seaplanes and helicopters

X-Plane's creator, Austin Meyer explains how real seaplanes and helicopters work and how they are simulated in X-Plane 12.

X-Plane 12 by Austin Meyer – Part 2 Feature Premium

X-Plane 12 by Austin Meyer – Part 2

In part 2 of this series, X-Plane’s creator, Austin Meyer, discusses the new trees, volumetric clouds, user-controlled weather and real weather systems in his upcoming X-Plane 12.

X-Plane 12 by Austin Meyer – Part 1 Feature Premium

X-Plane 12 by Austin Meyer – Part 1

Since 1995, a major version of X-Plane has been released every few years. While updates have been coming fast and furious, the user interface has barely been good enough and the testing has been at a minimum. But with X-Plane 12 on the horizon, everything is different. X-Plane’s creator Austin Meyer explains why.

Airbus A340 Ready for Take-Off

Aircraft developer ToLiss has released the Airbus A340-600 for the X-Plane 11 platform.

Concorde Takes Flight in X-Plane

Colimata has announced version 2.0 of Concorde FXP is now available.

Laminar Research Announces X-Plane 12 News Premium

Laminar Research Announces X-Plane 12

Laminar Research has formally announced X-Plane 12 at FlightSimExpo 2021 in San Diego, with the team highlighting various aspects of the simulator that have been overhauled and improved.

Laminar Previews Next Generation X-Plane Lighting Model

Laminar Research has released a preview of the lighting model for X-Plane 11.

X-Plane 11.50 Officially Released

Laminar Research has officially released X-Plane 11.50, introducing the Vulkan and Metal rendering engine to the platform.